Thursday, March 17, 2011

week 7 homework

1) Who invented the first computer game on the PDP1?
A:
Some student from MIT including Steve Russel


2) What was the name of the game?
A:
Spacewar

3) What was the name of Morton Helig's amusement device that let you smell, hear and see in 3D filmed experiences?
A:
Sensarama
4) What early 1970s movie does an arcade console machine of Spacewar appear?
A:
Soylent green

5) What was the name of the man who developed the first TV tennis game?
A:
Ralph H. Baer

6) Who was the man whose company Atari commercialized the idea of the arcade computer tennis game?
A:
Holan Bushnell
7) What was the name of this version of the game?
A:
Pong

8) What are vector graphics?
Graphical images created with mathematical formulas in the computer

9) What types of games do vector graphics lend themselves to?
A:
Space shooter games

10) When home computers were first made available, how did owners load games into them?
A:
By floppy Disk and also the codes for the gamse were found in Magazines and books, and they were typed into the computer

11) What is the name of the 1985 film in which a young Matthew Broderick starts World War III with his home computer and modem?
A:
Wargames
12) From what sources did the designer of the Space Invaders aliens draw inspiration?
A:
fron the aliens in the movie War of the worlds By H.G. Wells

13) What is the name given to the contemporary subculture of 8 bit music made with gameboys and other 80s game technology
A:
Chiptune or Chip music

14) "Escape from Woomera" was a videogame which was used to draw attention to the plight of inmates at a remote detention center in desert town in what country?
A:
Australia

Thursday, March 10, 2011

dai227 Julio Villanueva week 6

1) Steve Mann describes his wearable computer invention as a form of ________ for one person (fill in the blank)
(see youtube link to Mann interview in web resource page)
A:
Cybor logging

2) Steve Mann's concept of opposing camera surveillance with "Sousveillance" is described as
a form of “reflectionism”. What is meant by this?
(in ReadingsF
A:
its showing to the watchers above us that they can also be watched using the same technology they use.
and asking them if they like to be watched the same way they do.



3) In the section of "Sousveillance" called "Performance Two" Steve Mann describes how wearing his
concealed device becomes more complex when used in what type of spaces?
A:
Like in a mall, the mall is a semi public place. there is usually a confrontation with the security
department because is very obvious he is wearing a recording device, where as the security persolnal conceal
the cameras in their uniforms.

4) The final paragraph sums up what Mann considers the benefits of "sousveillance" and "coveillance".
What are they?
(ReadingsF)

A:
challenges the current form of surveillance and shows the big inequalities there are interms of public fairness.
we are not allowe to bring our cameras in to take pictures, but they can take our picture whenever they want.
if we were to use coveillance, we would use both sousveillance and surveillance at the same time. every one would be recording
what they do so everone would be able accountable for their own actions, and there would be no need for survaillance


5) In William J Mitchell's 1995 book "City of Bits" in the chapter "Cyborg Citizens",
he puts forth the idea that electronic organs as they shrink and become more part of the body will
eventually resemble what types of familiar items?
(ReadingsF)
A:
the electronic organs would be more interconnected with the human body as they are made without
any plastic materials and they would fit the human body lie clothing.

6) From the same book/chapter, list two of the things that a vehicle that 'knows where it is'
might afford the driver & passengers.
(ReadingsF)
A: A vehicle that knows its location can find the shortest route a driver
needs to go and also locate surrounding places the driver might want to go.

7) Mitchell tells the story of Samuel Morse's first Washington-to-Baltimore telegraph message.
What was it?
(ReadingsF)

A:
What hath God wrought

8) Donna Harroway in "A Cyborg Manifesto" argues that women should take the "battle to the border".
What does she say are the stakes in this border war?
(in ReadingsF)
A:
the war in the border is between machine and organism fighting for territories of production,
reproduction and imagination.


9) Harroway posits the notion that:
"We require regeneration, not rebirth, and the possibilities for our reconstitution include
the utopian dream"
What is this dream?
(in ReadingsF)
A:
The Utopian dream is a world with no gender

10) Many have argued that 'we are already cyborgs' as we use devices such as glasses to improve our
vision, bikes to extend the mobility function of our legs/bodies etc, computers and networks to extend the
nervous system etc. What do you think? Are we cyborgs?
(one paragraph)


I think that in the future we would become more like cyborgs. human technology is going to advance more
and we would be able to mix our bodies with electronic parts so that we can walk agin after losing a leg
with our fully computerized metal leg. we would be able to interact with our surrundings in a virtual world
technology. but as of today even though our lives revolve around all this technology, cell phones, computers, internet
we can still survive in our regular lives without using them, we don't depend on them to survive, may be to work




Thursday, March 3, 2011

week 5 homework

HURSDAY, FEBRUARY 24, 2011

Vintage Gameplay Activity
Go to http://www.atari.com/play


Play one of the classic vintage arcade games online via a browser - e.g. asteroids, battlezone,

And answer the following questions:

Student Name
Julio Villanueva





Today’s Date:
03/03/2011





Game Title Examined:
CENTIPEDE




Year of Publication:
1980





Game Publisher:
Atari Inc




Game Developer :

Atari



1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game
(e.g. DDR, guitar hero)

A:
Shoot 'em up


2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

A:
flat environment, puzzle/maze space

3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric)
in relation to main player controlled character.

A:
Top-down

4 - What is the actual gameplay – what does the player have to do?

A:
The player controlls some kind of shooting device and is in charge of destroying the centipede as it is coming down the screen while
dodging spiders that are trying to destroy you. the more levels you pass the hardest it gets to survive

5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

A:
it is pretty self-explanatory. at the beggining of the game you press a bottong and you shoot and you see the centepede coming down
and you know you have to kill it before it reaches you.

6 - Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)

A:
the game itself is very boring and repeatitive since your only goal is to kill the centipede while dodging the spider.
it getrs harder as you go further in levels, but is all the same all the time.

7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at
the time the game was published?
A:
the audio sounds very electronicky, as though it was creatred with one of those keyboards with different musical instruments emulation.
very fake. as for the graphics, there is no sense of depth, everything is flat and very simple design. it was the begging of the video game industry
and the games were simple but inovating for the time.


8 - Describe your views about the game from the point of view of


1. ease of play
A:
the game's goal was easy to understand.

2. enjoyability
A:
i did not enjoy this game at all. I was born the year this game was published, so by the time I started playing video games I was
about eight years old. I was playing super mario. that being said, my stardars for video games are high and I thought that making me play
this all and boring game was a mistake.


c) level of engagement/immersion
A:
None whatsoever. I started playing the game and I could hardly wait for it to be over.

9 - Had you played this game prior to this time? If so, when?
A:
no. I would never do that to myself.

10 - what does playing the game remind you of in terms of other games/media?
A: