Thursday, March 17, 2011

week 7 homework

1) Who invented the first computer game on the PDP1?
A:
Some student from MIT including Steve Russel


2) What was the name of the game?
A:
Spacewar

3) What was the name of Morton Helig's amusement device that let you smell, hear and see in 3D filmed experiences?
A:
Sensarama
4) What early 1970s movie does an arcade console machine of Spacewar appear?
A:
Soylent green

5) What was the name of the man who developed the first TV tennis game?
A:
Ralph H. Baer

6) Who was the man whose company Atari commercialized the idea of the arcade computer tennis game?
A:
Holan Bushnell
7) What was the name of this version of the game?
A:
Pong

8) What are vector graphics?
Graphical images created with mathematical formulas in the computer

9) What types of games do vector graphics lend themselves to?
A:
Space shooter games

10) When home computers were first made available, how did owners load games into them?
A:
By floppy Disk and also the codes for the gamse were found in Magazines and books, and they were typed into the computer

11) What is the name of the 1985 film in which a young Matthew Broderick starts World War III with his home computer and modem?
A:
Wargames
12) From what sources did the designer of the Space Invaders aliens draw inspiration?
A:
fron the aliens in the movie War of the worlds By H.G. Wells

13) What is the name given to the contemporary subculture of 8 bit music made with gameboys and other 80s game technology
A:
Chiptune or Chip music

14) "Escape from Woomera" was a videogame which was used to draw attention to the plight of inmates at a remote detention center in desert town in what country?
A:
Australia

Thursday, March 10, 2011

dai227 Julio Villanueva week 6

1) Steve Mann describes his wearable computer invention as a form of ________ for one person (fill in the blank)
(see youtube link to Mann interview in web resource page)
A:
Cybor logging

2) Steve Mann's concept of opposing camera surveillance with "Sousveillance" is described as
a form of “reflectionism”. What is meant by this?
(in ReadingsF
A:
its showing to the watchers above us that they can also be watched using the same technology they use.
and asking them if they like to be watched the same way they do.



3) In the section of "Sousveillance" called "Performance Two" Steve Mann describes how wearing his
concealed device becomes more complex when used in what type of spaces?
A:
Like in a mall, the mall is a semi public place. there is usually a confrontation with the security
department because is very obvious he is wearing a recording device, where as the security persolnal conceal
the cameras in their uniforms.

4) The final paragraph sums up what Mann considers the benefits of "sousveillance" and "coveillance".
What are they?
(ReadingsF)

A:
challenges the current form of surveillance and shows the big inequalities there are interms of public fairness.
we are not allowe to bring our cameras in to take pictures, but they can take our picture whenever they want.
if we were to use coveillance, we would use both sousveillance and surveillance at the same time. every one would be recording
what they do so everone would be able accountable for their own actions, and there would be no need for survaillance


5) In William J Mitchell's 1995 book "City of Bits" in the chapter "Cyborg Citizens",
he puts forth the idea that electronic organs as they shrink and become more part of the body will
eventually resemble what types of familiar items?
(ReadingsF)
A:
the electronic organs would be more interconnected with the human body as they are made without
any plastic materials and they would fit the human body lie clothing.

6) From the same book/chapter, list two of the things that a vehicle that 'knows where it is'
might afford the driver & passengers.
(ReadingsF)
A: A vehicle that knows its location can find the shortest route a driver
needs to go and also locate surrounding places the driver might want to go.

7) Mitchell tells the story of Samuel Morse's first Washington-to-Baltimore telegraph message.
What was it?
(ReadingsF)

A:
What hath God wrought

8) Donna Harroway in "A Cyborg Manifesto" argues that women should take the "battle to the border".
What does she say are the stakes in this border war?
(in ReadingsF)
A:
the war in the border is between machine and organism fighting for territories of production,
reproduction and imagination.


9) Harroway posits the notion that:
"We require regeneration, not rebirth, and the possibilities for our reconstitution include
the utopian dream"
What is this dream?
(in ReadingsF)
A:
The Utopian dream is a world with no gender

10) Many have argued that 'we are already cyborgs' as we use devices such as glasses to improve our
vision, bikes to extend the mobility function of our legs/bodies etc, computers and networks to extend the
nervous system etc. What do you think? Are we cyborgs?
(one paragraph)


I think that in the future we would become more like cyborgs. human technology is going to advance more
and we would be able to mix our bodies with electronic parts so that we can walk agin after losing a leg
with our fully computerized metal leg. we would be able to interact with our surrundings in a virtual world
technology. but as of today even though our lives revolve around all this technology, cell phones, computers, internet
we can still survive in our regular lives without using them, we don't depend on them to survive, may be to work




Thursday, March 3, 2011

week 5 homework

HURSDAY, FEBRUARY 24, 2011

Vintage Gameplay Activity
Go to http://www.atari.com/play


Play one of the classic vintage arcade games online via a browser - e.g. asteroids, battlezone,

And answer the following questions:

Student Name
Julio Villanueva





Today’s Date:
03/03/2011





Game Title Examined:
CENTIPEDE




Year of Publication:
1980





Game Publisher:
Atari Inc




Game Developer :

Atari



1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game
(e.g. DDR, guitar hero)

A:
Shoot 'em up


2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

A:
flat environment, puzzle/maze space

3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric)
in relation to main player controlled character.

A:
Top-down

4 - What is the actual gameplay – what does the player have to do?

A:
The player controlls some kind of shooting device and is in charge of destroying the centipede as it is coming down the screen while
dodging spiders that are trying to destroy you. the more levels you pass the hardest it gets to survive

5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

A:
it is pretty self-explanatory. at the beggining of the game you press a bottong and you shoot and you see the centepede coming down
and you know you have to kill it before it reaches you.

6 - Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)

A:
the game itself is very boring and repeatitive since your only goal is to kill the centipede while dodging the spider.
it getrs harder as you go further in levels, but is all the same all the time.

7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at
the time the game was published?
A:
the audio sounds very electronicky, as though it was creatred with one of those keyboards with different musical instruments emulation.
very fake. as for the graphics, there is no sense of depth, everything is flat and very simple design. it was the begging of the video game industry
and the games were simple but inovating for the time.


8 - Describe your views about the game from the point of view of


1. ease of play
A:
the game's goal was easy to understand.

2. enjoyability
A:
i did not enjoy this game at all. I was born the year this game was published, so by the time I started playing video games I was
about eight years old. I was playing super mario. that being said, my stardars for video games are high and I thought that making me play
this all and boring game was a mistake.


c) level of engagement/immersion
A:
None whatsoever. I started playing the game and I could hardly wait for it to be over.

9 - Had you played this game prior to this time? If so, when?
A:
no. I would never do that to myself.

10 - what does playing the game remind you of in terms of other games/media?
A:

Thursday, February 24, 2011

week 4 julio villanueva

1) According to the text "Remediation" the author uses the phrase (in relation to Hollywood's use of computer graphics)
"remediation operates in both directions" - what is meant by this?
A:
users of older media such as film and television can seek to appropriate and refashion digital graphics,
just as digital graphics artists can refashion film and television. that both formats can be mix together
to be able to keep the old fachion way new.


2) What does Michael Benedikt, author of "Cyberspace the First Steps" introduction argue had happened to modern
city by the late 60s, having become more than 'a collection of buildings and streets'?

A:
The city itself just like the media were the same and would change in the same fasion, both would be cybernetically, and of buildings
that did riot resist television and telephones and air conditioning and cars and advertising but accommodated and played with them;
inflatable buildings, buildings on rails, buildings likegiant experimental theaters with video cameras gliding like sharks through a
sea of information, buildings bedecked in neon, projections, lasers beams

3) In his short story "Skinner's Room" William Gibson describes how Skinner watches a tiny portable 'pop-up' TV set.
What can skinner no longer remember? (remediation in relation to television as an idea is neatly summed up in this sentance!)
A:
He can't remember when he ceased to be able to distinguish commercials from programming.

4) Author of the famous pamphlet "Culture Jamming" Mark Dery paraphrases Umberto Eco and his phrase "semiological guerrilla warfare".
What does this mean?
A:would be mass subversion of advertising for more realistic graphics, products and their impact,
rather than the ones offered by the mass production of the big companies.


5) From Mark Dery's pamphlet, briefly describe "Subtervising"
A:
using any given adverstisemen and corrupt the plan or plot advertisers use in it, by changing their intent in ways to show
the real nature of the product or services offered.


sketchup assigment
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http://dai227villanuevaj.blogspot.com/
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week 4 homework

SIDE

TOP

FRONT
PERSPECTIVE



The folloing can be either be for a movie or video game. there is a civilian relaxing in you house watching TV. all of the sudden he recievse a call from a unknown number. he decides to not answer the phone, five seconds later a red light appears on the screen of the TV and it explodes. the phone starts to ring again, he realizes is the same number. the person who speaks on the phone tells him " I have your head on my scope you better do as a say or I will blow your brains out".he is scared so he agrees. there is a Nuclear Bomb in the park across the street from you house, find it and deactivate it before it goes off in three hours.
he tells the guy on the phone he is not a nuclear engineer an it would be impossible for him to pull off the task. the guy on the phone replies. that he did not put the bomb there he only found it, but he cant deactivate it himself since the person who put the bomb there knows him and he is sitting in the park too. the task is to go to the park and strike a conversation with every single person in the park and found out who he is and the instruction or password to deactivate the bomb.

Thursday, February 17, 2011

week 3 homework

1) In Paulina Boorsooks Book "Cyberselfish" she contrasts the development of technologies that were group efforts
and thus stand in stark contrast to the myth of the lone 'hero' entrepreneur. Name two such more group-based technologies.
(Under the heading "Closer to the Machine")

a) CERN

b) opoen source computer movement

2) In the section labelled "Human, Too Human" Boosook describes one type of technolibertarian -
the "Extropians". What do extropians want or yearn for?

A: they want to find the key to unlocking the true human potential to become transhuman. they believe that science can

some day help them to be more than just simple humans and live for as long as they want. they are willing to go

far with their research even if it ment that they have to become part machine and part human to acchieve this goal.


3) In her film BIT PLANE, Natalie Jeremijenko describes Doug Englebart as being a pioneer - of what?
(view film via VIMEO link in separate post)
A:
HE was the pioneer for personal computing

4) In "Silicon Valley Mystery House" writer Langdon Winner compares the Silicon Valley to the Winchester Mystery House.
In what way does he consider them similar?

A:
the lay out of the cities in silicon valley are constructed in such a way the there is no way to tell where the each city ends

or beggins. there fore the sillicon valley technology empire seems like one huge antity without any differences from each other

due to the ongoing changes the valley has undergone and will continue undergoing as the industry grows.

just like the Winchester Mystery House sillicon valley atracts many people for one reason or other and has no end or form.

5) In Langdon Winner's essay "Silicon Valley Mystery House" he describes East Palo Alto as a very different kind of place from
areas such as upscale Stanford and downtown Palo Alto. What type of area is East Palo alto, "just across highway 101"?

A: he describes East PAlo Alto as a getto, in which choric poverty and unemployment among its black residents seems beyond remedy

6) In her Processed World article "The Disappeared of Silicon Valley" Paulina Boorsook's "Deep Throat"
(inside information source) describes some unpleasant realities of most Silicon Valley startups and how they end up. List two.

A:
1) they are not venture-funded and are not high tech, is also very difficult if they have bad managment
2) the oners of the start up companies are left in huge debt for varios reason. some of them even get a second morgage
on their own property to keep the company going, therefore get themselves even further in debt. and the relationship and within
their family membersdue to the ongoing struglle to keep the company.

7) What is the Long Now foundation and why was it formed?

A:
is a private organization that is trying to become the seed of a very long-term cultural institution.

Its focus is to provide a counterpoint to what it views as today's faster and cheaper mindset and to promote

slower and better thinking.The Long Now Foundation hopes to creatively foster responsibility in the framework

of the next 10,000 years, and so uses 5-digit dates to address the Year 10,000 problem.

8) In the documentary DOCUMENTARY - SILICON VALLEY - A HUNDRED YEAR RENAISSANCE (1997) Steve Jobs describes the joy
of successfully making "blue boxes" which let he and his friends make free phone calls. What aspect of this experience
does he say was so important to the creation of Apple computer?

A:
They felt the magic of being able to built such a magnificent device and have control of the entire phone network

in thw whole world. the power of the idea they had when they where building the blue boxes, gave him the confidence

that he and his partner could do bigger and better thingg, and with them influence the world.

9) List three aspects of the work of the Electronic Frontier Foundation (EFF) - (see the "Our Work" section of their website)

A: A) educational activities which encrease popular understanding of the opportunities and clallenges by the advances
in computer technology

B) support litigation in the public interes to preserve, protect and extend the first amendment
rights withing the realm of computing and telecommunications.EFF fights in the courts and Congress to extend your privacy rights into the digital world, and supports the
development of privacy-protecting technologies. Donate to EFF to help support our efforts.

C) EFF fights to preserve balance and ensure that the Internet and digital technologies continue to empower
you as a consumer, creator, innovator, scholar, and citizen.

10) According to Richard Stallman's website, what is his status in relation to the social media site Facebook?

A:
not F'd you wont find me on facebook, he does not like social networks and he encourages people to not use them.

Thursday, February 10, 2011

Dai 227 week 2

1) Why was the period at the turn of the 20th century so important?
A:
Because it was the beggining of modernism, the time when many inventors were able to give the world their inventions
which not only had a task of their own, but also they were able to be part of another task with other inventions as well.
in other words the technology in each invention could be conbined with others to create a new thing.
Example: a machine with a carrige would make a car, the light bulb and a car would make the car travel at night, and so on.


2) What aspects of the Data art movemement are important from the point of view of the rise of the computers
and digital visual media? (for example Marcel Duchamp's "readymades"?)

A:
copy and paste, data base


3) Name one aspect that links "The Man with a Movie Camera" with digital media according to Lev Manovich (ReadingsB)

A:
your able to turn effects into meaningful artistic language; film editing to construct an argument


4) What was 'constructivism'?

A:

Constructivism is a philosophy of learning created on the premise that, by reflecting on our experiences and ideas,
we construct our own understanding of the world we live in. each of us crates our own rules and mental models,
which we use to make sense of our experiences. learning, therefore, is simply the way of changing our mental
models to suit new experiences.



5) Read pages VI (6) to XXII (22) of "The Language of New Media" in ReadingsB:


What does Lev Manovich suggest are the 'three levels' of "The Man with a Movie Camera"?

A:

the story of a cameraman,

the shots of an audience watching the finished film in a movie theater

and the film, which consists from footage recorded in Moscow,

Kiev and Riga and is arranged according to a progression of one day


6) Who first developed the idea of "Cybernetics"?

A:

Norbert Wiener

7) In "Computer Lib" Ted Nelson describes Hypertext as "Non SEQUENTIAL" writing (fill in the blank)

A:
Non sequential writting

8) (Lecture) why were transistors, even though 100 times smaller than vacuum tubes considered impractical for building computers in the 1960s?

A:
because it was very difficult to connect all of them together in one machine until they invented the integrated circuit

9) What was the name of the first commercial available computer (kit)?
A:
Altair 8800


10) Write a paragraph: visual and digital media change really fast. being able to figure out the way the human eyes see are the key to visual media and the way
it can harness the potential of the human eyes.
a long time ago we were able to see a 2d display in 3D by wearing stereoscopic glasses, it was the first attempt
to harness the way humans see the world. now days there are new ways to stereocopic 3D, now we don't need glasses to see
sterreotopic Footage. the technology is so advanced that the screen itself displays the footage in 3D by sending
an individual image to each eye of the viewer. in 20 years from now most of the visual media will be virtual and voiced command.
I picture the jetsons, when with the touch of a botton youc can video call anyone where ever they are instantly with a virtual
3d display.